{"id":3647,"date":"2009-06-10T13:02:17","date_gmt":"2009-06-10T13:02:17","guid":{"rendered":"http:\/\/www.mobiadnews.com\/?p=3647"},"modified":"2009-11-12T11:30:07","modified_gmt":"2009-11-12T11:30:07","slug":"fanta-talking-so-only-teens-can-hear","status":"publish","type":"post","link":"http:\/\/www.mobiadnews.com\/?p=3647","title":{"rendered":"Fanta: Talking So Only Teens Can Hear"},"content":{"rendered":"
\n Recently, one of Coke’s major soft drink brands, Fanta<\/strong>, teamed up with Ogilvy Advertising<\/strong> to bring out a mobile application for teens using a new technology that (as far as we know) has never before been used for mobile marketing.<\/p>\n \n The Fanta Stealth Sound System<\/strong> brings teens together by letting them talk in secret, without adults even knowing that they are communicating.<\/p>\n \n \n A key brand message for Fanta is playful imagination, and teens are a very key market segment. Given that mobiles are vitally important to teens and they use them all the time for communicating with their friends, Fanta decided to support this with a mobile application that would give them a secret way to communicate and play.<\/p>\n \n Previously, this technology had been used for a very non-fun purpose: to prevent teens from gathering in public places. This was done by playing loud, abrasive high pitched sounds that only teens could hear so they would leave.<\/p>\n \n The Fanta Stealth Sound System is a mobile app that plays a series of sounds that only teens can hear. They pick the sound out of a pre-set menu that all have pre-defined meanings. This way teens can communicate without anyone else hearing. <\/p>\n And because it is an application, it has very quick response and teens can use it continually without worrying about data charges.
The Coca Cola Company<\/strong> has long been committed to experimenting with new approaches for building engagement with their consumers. <\/p>\n
\nThe brand message<\/h3>\n

\nScott Seaborn<\/strong>, Head of Mobile Technologies for Ogilvy Group UK commented, “Mobile advertising is all about using the unique elements of the wireless device as opposed to borrowing inventory from previous media channels. Mobile phones are communication tools. This fact was not forgotten in our creative work for Fanta on mobile.”<\/p>\nAn Innovative Technology<\/h3>\n
The campaign is based around the fact that as people get older, they lose the ability to hear very high pitched sounds. These high frequency ranges can be heard by teens, but not by adults.<\/p>\nThe Campaign<\/h3>\n
The Fanta campaign turned this technology completely around, using it to allow teens to communicate without adults listening in.<\/p>\n
\nHere is short video about the campaign which describes how it works.<\/p>\n