Marvellous created a multi-faceted campaign that included exclusive content from 10 of the world’s top footballers, and used various mobile technologies to insure that the content would be released throughout the course of the competition.<\/p>\n
The campaign included small “lessons” from some of the famous players, a full Europe 2008 mobile web site, and a 3-on-3 mobile football game that could be played by two people if they were within Bluetooth range.<\/p>\n
In total, the “Dream Big” campaign covered 14 different markets, involved 49 different mobile media partners, utilized 32 bluetooth units throughout Europe, and close to 100K game downloads for the world\u2019s first branded multi-player bluetooth game.<\/p>\n
And most importantly, one million “brand minutes” were created for Adidas.
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\n\u2022 In countries with low inventory for mobile display ads, Bluetooth integration is key
\n\u2022 Search was the most cost effective traffic driver whereas SMS broadcast the least, mobile display was in the middle.
\n\u2022 Add qualitative research into the campaign to understand consumer reaction & levels of advocacy<\/div>\n
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Brand: Garanti Bank
\nMobile operator: Turkcell
\nCamaign: “Turko 2008” \u2013 Europe 2008 Championship<\/strong><\/p>\n\n
Turkcell<\/strong> is the largest mobile operator in Turkey, with well over 50% market share. Over the years they have also been one of the most advanced operators globally in terms of innovation and commitment in the area of mobile advertising.<\/p>\nOne interesting approach of Turkcell is that they often work directly with major brands to create and execute major mobile marketing campaigns. In this case, the brand was Garanti Bank<\/strong>, the number 2 bank in Turkey and an official sponsor of the Turkish national football team.<\/p>\nHowever, for Europe 2008, Garanti was not the only sponsor \u2013 other big brands such as Coca-cola, Mercedes, and Nike were sponsoring as well. So Garanti Bank came to Turkcell looking for a campaign that would differentiate them the other sponsors of the team, as well as provide a platform that could last beyond the championship itself.<\/p>\n
And so the “Turko 2008” campaign was born – a football-based mobile “advergame” that had characters based on the actual members of the national team.<\/p>\n
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The campaign also ran a major media blitz utilizing all traditional media channels to promote the game \u2013 almost 2000 TV spots, 50 press ads, 3200 radio spots, 1250 outdoor panels, and web banners worth of over 70 million impressions.<\/p>\n
The results were very successful:<\/p>\n