When I first opened the SpinBoss portal, I was greeted by a splash screen that promised “£1,000 welcome bonus” in a single line. That was the first concrete hook that drew me in. The site is licensed by the UK Gambling Commission and the Malta Gaming Authority, which gives it a solid legal footing. The login page itself is no more complicated than a standard form: username, password, optional two‑factor authentication. No hidden steps, no captcha that lingers for more than a second.
SpinBoss offers roughly 1,200 titles across slots, table games, and live dealer options. Of those, about 300 are branded slots from top providers like NetEnt, Microgaming, and Evolution Gaming. The live casino is powered by Evolution, with over 20 tables covering blackjack, roulette, and baccarat. If you’re a fan of progressive jackpots, the site hosts 15 progressive slots, the largest of which has a current jackpot of £500,000.
The welcome package is split into three parts: a 100% match up to £200, a 50% match on the next £200, and 200 free spins on the popular “Starburst” slot. The wagering requirement is 35x for the match bonuses and 30x for the free spins. That’s standard for UK‑based operators, but it does mean you’ll need to wager £7,000 to cash out the £200 match. The ongoing promotions include a weekly cashback of 10% on net losses and a monthly “SpinBoss VIP” program that rewards loyal players with higher limits and exclusive tournaments.
Deposits are instant for most methods: Visa, Mastercard, PayPal, and Bitcoin. Withdrawals to a bank account can take 2–3 business days, while e‑wallets settle within 24 hours. The site charges a flat £2 fee on withdrawals to bank accounts, but no fee for e‑wallets. For players who use crypto, the exchange rate is set at the time of withdrawal, so you’ll see a small variance from the market rate.
The biggest advantage is the straightforward login and swift banking. The game library is sizable, and the live casino feels polished. However, the wagering requirements on the welcome bonus are on the higher side, which can deter casual players who want to test the waters without a big commitment. Also, the customer support is only available via live chat during weekdays; there’s no phone line or email option.
SpinBoss UK is ideal for players who prefer a clean interface, quick access to a large slot catalog, and fast payouts via e‑wallets. If you’re a high‑roller or someone who values 24/7 support, you might find the limitations a bit restrictive.
SpinBoss UK delivers a solid, reliable casino experience. The login process is hassle‑free, the game selection is robust, and the banking options are fast and low‑cost. The trade‑off is the relatively high wagering requirement and limited support hours. For players who enjoy a straightforward, no‑frills gaming environment and can work within the standard UK bonus terms, SpinBoss is a dependable choice. If you’re looking for lower wagering or round‑the‑clock help, you may want to explore other platforms.
To get started, simply click on the Spinboss casino login and sign up today.
SpinBoss offers a £1,000 welcome bonus upon registration, which can be claimed quickly after completing the spinboss login process.
Yes, SpinBoss holds licenses from the UK Gambling Commission and the Malta Gaming Authority, ensuring a safe gaming environment.
The login is straightforward: just enter your username and password, with optional two‑factor authentication and minimal captcha.
SpinBoss hosts a wide range of slots, table games, and live dealer options, all curated for UK players.
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In 2023, the global viewership of live‑streamed esports surpassed 1.2 billion across Twitch, YouTube Gaming and Facebook Gaming. For a country with a population of 67 million, that means more than 18 % of UK residents tuned in at least once a month. Yet, when you look at the average UK viewer’s engagement, a gap appears: most watch passively, rarely interact or invest in the ecosystem that fuels the sport.
According to a recent study by the UK Digital Games Association, 73 % of UK esports fans claim they only watch streams for entertainment, not to support teams or players. That contrasts with the 54 % of viewers in the United States who actively follow a roster or sponsor. In the UK, the lack of a local league structure means fans have fewer opportunities to feel ownership over a team. If you want to see a homegrown squad compete, you’ll have to travel abroad or pay for overseas subscriptions.
London hosts only two dedicated esports arenas that can seat more than 1,000 spectators. The rest of the country relies on converted sports halls or university rooms. Consequently, live events in the UK are held roughly every 18 months, whereas in Germany or South Korea the frequency drops to once a month. This scarcity forces UK players to stream from overseas tournaments, missing out on the regional rivalries that give the sport its emotional depth.
Entry fees for UK‑based amateur tournaments average £75, a figure that is 30 % higher than the UK average for community sports leagues. When you add the cost of a high‑end gaming rig (£1,200–£1,800) and a stable internet connection (£35/month), the total investment climbs to around £1,500 in the first year. For many, this is a prohibitive amount compared to the free-to-play titles that dominate the market.
While Twitch dominates the global market with 60 % market share, UK viewers are split between Twitch (42 %) and YouTube Gaming (28 %). The remaining 30 % are on smaller platforms that lack robust monetisation tools. This fragmentation dilutes sponsorships and reduces the incentive for local brands to invest in UK talent, creating a vicious cycle of under‑funding.
Beyond watching, many UK players turn to online gaming for casual fun. If you’re looking for a quick way to unwind after a long day, you might consider exploring the world of online casino gaming, where the experience is just as engaging. ninewin casino offers a variety of slots and table games that can be played from the comfort of your home.
The rise of live‑streamed esports has opened a window of opportunity for fans worldwide. In the UK, however, passive viewing, limited infrastructure, high costs, and platform fragmentation keep many players from fully engaging. If local stakeholders—governments, sponsors, and community organisations—address these barriers, the country could transform from a spectator nation into a competitive powerhouse. Until then, UK players will continue to miss out on the immediacy and camaraderie that define the live‑streamed esports experience.
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Last year, the UK’s esports community felt the tremor of a new championship format, a surge in grassroots leagues, and a wave of sponsorship deals that pushed budgets beyond the £10‑million mark. 2026 is shaping up to be the year that turns those ripples into waves. If you’re a player, a fan, or just curious about the scene, here’s what you need to know.
In 2026, the British Esports Association (BEA) launched the National Regional Circuit (NRC), a tiered league system that mirrors professional soccer leagues. Each of the 12 regions—London, Manchester, Birmingham, etc.—now hosts a quarterly tournament with a prize pool that starts at £25,000 for the first division and climbs to £120,000 for the premier tier. The structure is designed to keep local talent in the spotlight while giving them a clear path to the national finals.
While the classic titles like League of Legends and Counter‑Strike: Global Offensive remain dominant, 2026 saw a shift toward less mainstream games. The UK’s Valorant scene grew by 18% in active participants, while Rocket League introduced a new “Turbo” mode that doubled the average match length from 5 to 10 minutes, giving teams more room to strategise.
In Fortnite, a new “Battle Royale 2.0” update added a 200‑player mode that increased the competitive lifespan of each match from 15 to 25 minutes. Teams that adapt quickly are already reaping the benefits—one London squad climbed from 12th to 3rd in the national standings after mastering the new format.
Corporate interest is hotter than ever. In March, Red Bull announced a £5 million partnership with the UK Pro League, covering travel, gear, and a dedicated “Red Bull Academy” for under‑18 players. Meanwhile, Microsoft launched a “Gaming for Good” initiative, offering free Xbox Game Pass subscriptions to teams that achieve a minimum of 70% community engagement on social media.
These deals mean that players now have access to better equipment and coaching, but they also face higher expectations. Teams that fail to maintain a professional social media presence risk losing sponsorship dollars, which can be a deal‑breaker for smaller outfits.
Streaming revenue has become a significant income stream. The average Twitch subscription fee for UK esports channels has risen from £3.99 to £4.49, and the average viewer count during peak matches now averages 12,000 per stream. The BEA’s new “Streamer Certification” program, launched in June, offers a tiered badge system that rewards consistent engagement and community interaction.
However, the certification process requires teams to maintain a minimum of 20 hours of live content per month, which can strain smaller squads that already juggle training schedules.
While competitive play is still the core focus, the line between esports and casual gaming is blurring. Many fans now attend “esports nights” at local pubs, where they can watch live streams and play the featured titles on high‑end consoles. This crossover has opened new revenue streams for venues and creators alike.
For those who enjoy gaming beyond the competitive scene, there’s an intriguing option: spinboss casino login offers a chance to combine skill with chance, letting players try their hand at virtual slots and table games while staying within the UK’s regulated framework.
Looking forward, the UK esports ecosystem is poised for further expansion. The BEA plans to introduce a “Women’s Pro League” next year, aiming to increase female participation by 25%. Additionally, a partnership with the National Lottery is in talks to fund community outreach programs, potentially bringing esports into schools across the country.
For players, the key takeaway is simple: stay adaptable. Whether you’re mastering the new “Turbo” mode in Rocket League or navigating the NRC’s tiered structure, flexibility will be your biggest advantage.
2026 is shaping up to be a landmark year for UK esports. With regional leagues, game‑specific innovations, and a surge in sponsorships, the scene is richer and more competitive than ever. Whether you’re a seasoned pro, an aspiring talent, or a casual fan, there’s something here that will capture your interest. Keep an eye on the NRC playoffs, watch the new game modes unfold, and remember that the esports world is as dynamic as the players who inhabit it.
The NRC is a tiered league system introduced by the British Esports Association to boost local competition across England, Scotland, Wales, and Northern Ireland.
Sponsorships now exceed £10 million, bringing larger budgets, better prizes, and increased media coverage to UK esports events.
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Last quarter, UK viewers tuned into esports streams for an average of 12 million hours per month, up 18 % from the previous year. That’s a jump of roughly 2 million additional hours, meaning more people are watching than ever before. If you’re wondering whether your local pub could host a viewing party, the data shows that 35 % of viewers are under 30 and 42 % are between 25 and 34, so the demographic is young and tech‑savvy.
Over 60 % of UK esports viewers stream on Twitch, while YouTube Gaming and Facebook Gaming together account for the remaining 25 %. The remaining 15 % split between niche services like Mixer (now shut down) and smaller community‑driven sites. Twitch’s average watch time per session is 35 minutes, twice the industry average for other streaming services.
Common Mistake: Assuming that a single platform can capture the whole audience. The split means that a well‑planned cross‑platform strategy is essential if you want to reach the full 12 million‑hour audience.
League of Legends, Counter‑Strike: Global Offensive and Valorant together pull in 48 % of all UK esports viewership. Fortnite and Call of Duty: Warzone add another 20 %, leaving the remaining 32 % spread across titles like Rocket League, FIFA 24 and Apex Legends. If you’re a streamer looking to grow, consider adding at least one of the top three titles to your lineup.
Limitation: Smaller titles struggle to attract viewers because of the high production costs required to produce competitive‑level commentary. This can push new streamers to focus on the big names.
To compete with the quality of professional streams, a 1080p, 60 fps setup is now the minimum standard. A good microphone with a noise‑gate, a dual‑monitor setup for in‑game overlays, and a reliable 5 Gbit/s internet connection are non‑negotiable. In the UK, the average cost to reach this level is around £700 for a mid‑range PC, £150 for a headset, and £30/month for a stable broadband plan.
Viewer retention drops sharply after the first 10 minutes unless interactive elements are introduced. Live polls, real‑time chat moderation, and exclusive subscriber rewards can raise average session length by 12 %. The most successful UK channels run a weekly “viewer Q&A” segment that averages 8 minutes of live interaction.

Subscriptions now account for 35 % of revenue on Twitch, while ad revenue and sponsorships each contribute 25 %. Merchandising, however, is a growing niche: top UK streamers sell branded apparel that generates an additional 10 % of their total income. If you’re just starting, focus on building a loyal subscriber base before launching merch.
Virtual reality (VR) tournaments are slated to launch on Twitch by late 2025, targeting a 5 % increase in viewer engagement. Meanwhile, esports betting is projected to add an extra 2 % to overall viewership, as fans look to test their predictions. Staying ahead of these trends means keeping an eye on platform updates and new game releases.
Live streaming esports is no longer a niche hobby; it’s a multi‑million‑hour industry that’s reshaping how we consume gaming content. Whether you’re a casual fan, a budding streamer, or a content creator looking to diversify, the data points to a clear path forward: invest in the right tech, diversify across platforms, and keep your audience engaged with interactive features. And if you’re craving a quick bite while you watch the next big match, check out mystake for a tasty sidekick to your gaming marathon.
Last quarter, UK viewers watched esports streams for an average of 12 million hours per month.
The largest share is viewers under 30 (35%) and those aged 25-34 (42%).
More than 60% of UK viewers stream on platforms such as Twitch and YouTube Gaming.
It indicates a rising audience that local pubs and event venues can tap into by hosting viewing parties.
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Over the past couple of years, we’ve seen an inexorable rise in the use of mobile devices for commerce, including price comparisons, stock checking, product feature research, and actually purchasing.
Now new research has shown that mobile has truly reached the “tipping point” for mobile commerce in the UK, with over 50% of traffic to retail sites coming from mobile devices.
And what’s more, over 1/3 of all online purchases are now made over mobile as well!
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16 to 17 October, 2014
London, UK
Special Discount for MobiAD Readers!
WIRED2014 is the fourth two-day flagship event from WIRED. With insights from over 45 speakers, an interactive Test Lab product area and excellent networking opportunities, it aims to bring the WIRED world to life. more»
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Continued rapid growth of both digital and mobile advertising means that soon mobile advertising will overtake all other media to become the top advertising channel in the UK.
This interesting forecast by eMarketer may surprise you!
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Every year the reach of mobile expands and impacts our lives in more ways. The spread of mobile devices is changing not only consumer lifestyles, but also business strategy.
Although the industry is immense, it is not at all homogenous, with differing devices, networks, services and consumer behaviors throughout the world. This detailed report from Deloitte provides an interesting look at the current state and important trends in the global mobile industry. more»
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But NFC can be used for many purposes other than payments.
Now Guiness, the world’s number one stout, has implemented a mobile marketing campaign which simply uses NFC to engage and reward customers in the pub.
Perhaps this is where NFC will finally be successful!
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UK consumers who use their phones for search tend to take a longer time for research compared to US-based consumers, but their purchase intent is very high, with over half reporting they had eventually made the purchase.
This and many other interesting facets of UK mobile shopping behavior are highlighted in “Path-to-Purchase” infographic.
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Mobile advertising spending more than doubled globally last year, with increases set to continue for the next four years until the market is worth almost $37 billion by 2016.
The latest statistics from research firm eMarketer found that ad revenues on mobile were $8.41 billion in 2012, up from the previous year’s $4.08 billion. more»
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Over the past several years, the Monday following Thanksgiving has been called “Cyber Monday” in the US, as this is the day that many people start their online shopping for Christmas.
With more and more consumers preferring to use mobile for online commerce, Cyber Monday also provides a good measure of the growth of m-commerce, and 2012 proved the importance of mobile. more»
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EverythingEverywhere (EE), (the UK mobile operator formed by the combination of T-Mobile and Orange) has launched the UK’s first 4G service but the initial reaction is that pricing plans may be a problem.
A survey conducted by Thinkbroadband.com found that 72% of Brits were put off 4G by the pricing that has been announced. more»
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Mobile Retail is clearly one of the hottest topics in mobile marketing today, and it is changing rapidly.
Now Velti, a leading provider of mobile marketing and advertising solutions, has released a white paper, “Mobile – The Shop in you Pocket”, that looks at some consumer attitude aspects of mobile retail, and explains how retailers can take advantage of the “trusted position” they enjoy with consumers. more»
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2 to 3 October, 2012
London, UK
Apps World brings together app Developers, MNOs, Marketing Managers and Tech Providers to address the challenges of delivery, development and design of apps across multiple platforms. There are lot of things about this techie world that you can know at cheapmotorhomes. more»
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According to a study by marketing research company Nielsen, mobile advertising is more effective in Europe than it is in the United States.
The findings showed that owners of tablets and smartphones in Italy, Germany and the UK were more likely to make a purchase online via their PC after seeing a mobile advert than their American counterparts. more»
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Vodafone Mobile Clicks is an initiative designed to accelerate innovation in the mobile internet sector across Europe. Entrants come from seven countries, including UK, Netherlands, Turkey, Portugal, Spain, Germany, and Ireland.
After the first rounds of judging, the entries have been reduced down to 7 finalists, one from each country. You can vote now for your favorite.
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Sao Paulo: 18 August, 2011
London: 4-5 October, 2011
Los Angeles: 17 November, 2011
The Mobile Marketing Association Forum series has become the leading global platform for brands, agencies and publishers to share their experiences and success in mobile marketing. more»
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We all know that buying a new car is a major undertaking, usually including many visits to a car dealership to see the latest models available.
But what if you could see a new car and explore its features without going to a dealer?
This is exactly what this innovative Augmented Reality campaign does, enabling British car shoppers to see and play with the new Ford C Max car – in the palm of their hand! more»
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It is widely known that consumers use their mobile device in a different way to their PC’s, and according to Steve Jobs they don’t use search but go to apps. However, recent data published by Mobile Commerce has given us an interesting insight into what consumers search for on their mobile device.
They have published a list of the top 100 most searched terms of 2010 on their mobile search platform. Mobile Commerce handles around 40 million searches a month, so this gives us an interesting insight into what users are looking for on the mobile handset. more»
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Starbucks and UK mobile operator O2 have announced the start of a 6-month trial of O2’s new location-based mobile advertising platform.
Global cosmetics company L’Oreal will also participate in the trial.
The pilot will allow the two brands to send marketing messages to opted-in O2 subscribers when they enter certain selected locations. more»
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As more and more brands get used to using mobile for marketing and CRM, the next logical step will be to move into mobile commerce.
Brandbank has conducted an in-depth survey into the attitudes and expectations of consumers around mobile commerce. They found that smartphone owners are already well advanced, but the rest of the market has a long way to go.
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21 to 22 September, 2010
London, UK
The latest in the ad:tech series of conferences returns to Loneon on September 21 and 22. more»
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A recent study published by the IAB-UK and PricewaterhouseCoopers has showed that during 2009, total spend in the UK mobile advertising market grew by 32% to a new high of £37.6 million.
Among the specific formats of mobile advertising, mobile search increased the fastest with a 41% growth.
more»
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The MMA has released its latest “Consumer Briefing” report into mobile donations in the UK, French and German markets.
The report shows that in some countries, mobile is already the most popular way for people to donate to a charity. more»
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Orange have released their latest “Digital Media Index” report for April 2010.
This report looks at consumer behavior related to digital media, and in this particular edition highlights the differing usage patterns that men and women have on the Orange mobile network. more»
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The Guardian iPhone app, which was released in December 2009, managed to pass the 100,000 downloads mark within 10 weeks of its launch.
This number of downloaded apps should continue to grow as there are nearly half a million Guardian readers that access the Guardian mobile site each month via an iPhone or iPod touch. more»
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The IAB-UK (Internet Advertising Bureau) has released their second annual Snapshot of the UK mobile advertising market.
Based on information from over 100 experts working in agencies and advertisers, this new study shows that the UK market has made major progress over the past 12 months in areas such as development of expertise and fit with selected product categories, though it still represents a small part of the overall advertising industry. more»
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Adidas knows a lot about athletes – not only professionals but also serious amateurs such as weekend marathoners.
And one thing Adidas has found through research is that marathon runners don’t achieve their goals alone – it requires a lot of support from family and friends to make their personal dreams a reality.
To promote their their sponsorship of the 2009 London Marathon, Adidas decided to use mobile technology to help the runners and spectators stay connected during the race, by providing the Mobile Marathon Tracker, and Personalized Runner Messages. more»
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Mobile Applications are becoming more and more popular, and ever larger numbers of brands are coming out with their own “mobile app”.
The IAB UK recently recently worked with its members to put together a “Top 10” list of things brands and agencies should be aware of when designing mobile applications. more»
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Last week at the Mobile Advertising UK Conference, a new study was presented that took an in-depth look at the progress mobile advertising is making in the UK market.
As well as looking at overall spend and comparison among media channels, the study examined consumer attitudes towards mobile marketing and found that 70% of UK consumers would give permission for mobile ads if they were in control and received some sort of incentive!
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Market research firm GfK has released its latest quarterly “Mobile Advertising Report“, which shows that awareness of mobile ads in the UK has dropped since the last quarter.
However, awareness continues to grow in the US, as does the breadth of mobile advertising channels. more»
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The Internet Advertising Bureau (IAB) and PricewaterhouseCoopers (PwC) have just released the first independent study of the UK mobile advertising.
They found that despite the current economic crisis and the widely reported reduction in advertising, mobile ad spend actually doubled in 2008 compared to 2007.
Investment in mobile advertising grew at a faster rate than predicted as more UK brands invested in the medium due to its exceptional targeting, immediacy and return on investment. more»
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The results of a recent study by Orange on consumer mobile media habits shows that mobile has now become mainstream for consumers.
The survey followed more than 2,000 mobile media users from across all UK mobile networks, and focused on consumer consumption of mobile media and attitudes towards mobile when used as a marketing channel. more»
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Youth focused MVNO Blyk has partnered with Velti to launch a content service in the UK. The new service, named “On Blyk“, will be based around a messaging paradigm for content discovery rather than expecting consumers to find content by browsing. more»
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Just last week we saw the true power of advertising and social communities.
In an imitation of a popular T-Mobile ad, a flashmob dance was organized on Facebook, with the result being that one of London’s biggest train stations was closed down during a busy Friday evening! See the videos of here. more»
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People in London now have a new way to get information while they are out and about. BT and the City of Westminster, in conjunction with io global technologies, have launched BT MyPlace, a service which provides location targeted, sponsored services and advertising through the BT OpenZone network of wifi hotspots. more»
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FirstPartner, a UK based market research firm, has released the latest version of their UK Mobile Market Map.
The map provides a 360 degree view of the mobile marketing industry, covering the essential UK facts, figures, players and trends. Download a copy here. more»
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Player X, which recently was chosen to be the exclusive aggregator of mobile games for O2’s new UK portal, has signed up with off-portal mobile ad giant AdMob to help bring more traffic to the game site, and help content companies improve the effectiveness of their advertising. more»
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Blyk launched their youth-oriented, ad-funded MVNO into the UK market just over a year ago with much fanfare. Since then it has generated a lot of discussion in the industry about the viability and potential success of the “Blyk Model”.
As a year has now passed, we took the opportunity to talk with Shaun Gregory, CEO of Blyk UK, to hear about their first year of operation, what they’ve learned, and to get some insight into the new products that Blyk is working on. more»
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According to a report in NMA, mobile operator O2 has launched a global media sales division, known as the O2 Media Group. The purpose of the new group is to provide advertisers the ability to reach O2’s 18.7 million subscribers by placing integrated campaigns across mobile, email, online, in-store, direct and experiential channels. more»
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itsmy.com just released what is probably the largest ever survey in the area of mobile social networks. More than 15,000 users took part from the US, UK, Spain, and Italy. Looking at consumer usage patterns, preferences, and statistics, this report really shows how deeply involved some consumers are with mobile social networks. more»
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3UK has launched a new phone into the UK market, the INQ¹, which it calls the “world’s most advanced social networking phone”.
Features to access Facebook are integrated into the heart of the phone, as well as other communication and music services. more»
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3G mobile operator 3UK has announced that it will begin offering a variety of ad-funded video content later this year. Mobix will manage the content relations and serve the video and ads, while 4th Screen Advertising will sell the advertising. more»
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Recent research from the Internet Advertising Bureau (IAB) indicates that both clients and agencies believe that mobile advertising will become a mainstream part of marketing plans over the next 2 years. The IAB’s Mobile Council surveyed 115 agencies, media planners, creatives and advertisers to uncover the state of the mobile market, their level of understanding, perceived barriers to entry and how to plan best for the future. more»
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A new survey in the UK, commissioned by Mobixell Networks, reveals that a sizable opportunity exists among the 16-34 year-old demographic to offer ad-funded mobile content via rich media services like multimedia messaging or mobile video services. Download the full survey results. more»
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Ad-funded mobile content is a hot topic – many companies are now basing their business plans on the ad-funded model. The Mobile Entertainment Forum (MEF) recently published a report that takes an in-depth look into the impact of ad-funded mobile entertainment (AFME) on the on-portal mobile entertainment market in the UK. Download an extract of the key findings. more»
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M:Metrics has released the first set of statistics using M:Ad in the United States. The results show that online retail companies like Ebay, Glu and Electronic Arts are placing the majority of ads (39%) tracked by M:Metrics. more»
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Over the past 2 years, Nike has run a number of campaigns using bluetooth technology from Hypertag to communicate with their athlete customers. In April, Nike ran a bluetooth proximity marketing campaign at the London Marathon.


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Honda has begun a mobile advertising campaign for this F1 season that will use advertisements running on ITV1 to bring fans to a specially created mobile site. more»
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